Dustwalker powered by 2DNAC
See What 2DNAC Users Can Create — Game-Ready Character in Unreal!
Check out Dustwalker, a game-ready character created by Patric Van Rooijen during their mentorship at Zombie Art School. From ZBrush sculpting to Unreal Engine 5 rendering, Patric used 2DNAC workflows, RigX, and HelixEdit to bring this character to life — a perfect example of creativity powered by cutting-edge tools.
Explore RigX, the complete character development pipeline — now free to beta test!



