character

Quake Ranger

2DNAC Users Can Create – AAA Character in Unreal!

See What 2DNAC Users Can Create — AAA Character in Unreal!
Check out Ranger from Quake, a game-ready AAA character crafted by Christian Holm Andersen during his mentorship at Think Tank Training Centre. From ZBrush sculpting to Unreal Engine 5 rendering, Christian leveraged a modern pipeline and 2DNAC tools to bring this character to life — a true showcase of creativity meeting cutting-edge technology.

Explore RigX, the complete character development pipeline, now free to beta test!

2DNAC Users Can Create – AAA Character in Unreal! Read More »

RigX Like Never Before: Custom Topology, Custom Assets, Unlimited Control

🚀 RigX Just Changed Everything.
Custom topology, custom assets, Metahuman-matching expressions — all with a single click.

Add scars, armor, tattoos, horns, anything you want. Every detail deforms exactly how you imagine. Film-ready rigs, unlimited control, next-gen workflows.

This isn’t an upgrade. It’s a new era of rigging.

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HelixEdit Just Got Even Better: Introducing HelixWrap — A Complete Wrapping Solution Inside Maya

At 2DNAC, we’re constantly pushing the boundaries of digital character creation—and our latest HelixEdit update proves it. With the introduction of HelixWrap, artists and studios can now enjoy a fully integrated wrapping solution directly inside Maya, eliminating the need for external plugins or time-consuming exports. What’s New in This HelixEdit Update? This major update brings

HelixEdit Just Got Even Better: Introducing HelixWrap — A Complete Wrapping Solution Inside Maya Read More »

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