Unreal Engine

Isidora Digital Double

Mastering AAA Characters & Indie Scanning: How 2DNAC Leverages Scan Data for Realistic Digital Doubles

As the digital world rapidly evolves, the demand for photorealistic characters in games and cinematics has skyrocketed. At 2DNAC, we’re pushing the boundaries of what’s possible by developing cutting-edge techniques that combine AAA standards with streamlined workflows. Our recent presentation at the 3DBody Tech Conference in Lugano showcased our approach to creating digital doubles using advanced scan data technology. Here’s a closer look at our process and the innovations that set us apart.

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Isidora Digital Double Lips close shot

Connecting Digital with Reality: The 2DNAC Journey

At 2DNAC, we’re passionate about bridging the gap between the digital and the real world. Our latest project White Room, featuring two digital doubles of Dragan and Isidora, showcases what’s possible with a small team of talented artists in just three months. It typically takes one and a half months to complete the creation of a single character. This ambitious endeavor highlights our commitment to innovation and excellence in digital content creation. We excel at creating digital doubles, but the rest of the project was a new challenge for us. We aimed to demonstrate what can be achieved in three months, even though we had never tackled these aspects before. We approached the project fully aware of its complexity. Throughout this project, we encountered numerous unforeseen challenges, prompting us to modify our pipeline to better adapt to future projects.

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